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Graveyard Shift

2024

My first ever environment in a video game software. Made in Unity, I was inspired to create a retro look for my game. To get this effect I started out by creating low-poly assets. Then, I used post-processing and URP shaders to create the pixelated look. I also used a C# script to incorporate a flashlight into the scene, creating an optional spooky mood for the player to enjoy.

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